MW4Loadouts

MW4 Season 1 Patch Notes: Hyeon Hyperburst Nerf, VEL 46 Changes

Season 1 nerfs the Hyeon Hyperburst Apex and the VEL 46 and buffs most other weapons slightly. The Hyeon Hyperburst Apex drops from 30 maximum damage to 23 and from 25 minimum damage to 20 in the Season 1 multiplayer tables. Its maximum damage range rises from 24.64 m to 30.99 m, and the medium damage tier is removed. The VEL 46 keeps damage of 20, 17 and 15 but loses range at each of those tiers, and its minimum damage rises from 13 to 14. The 10 Nov 2026 update does not change weapon damage.

Category
Season Updates
Game
Modern Warfare 4
Published

Steps

  1. Where the numbers come from

    The weapon tables are in the multiplayer section of Activision’s Season 1 patch notes, on the part of the page dated 5 Nov 2026. The 10 Nov 2026 note is a fix list. Figures below are the before and after values from those tables. Unchanged rows are left out. The PPSh-41 table prints an 8% up marker on Medium Damage 1 while both columns say 15, so that row is not a damage change. The notes do not reprint these tables for DMZ or Warzone.

  2. Assault rifle buffs

    Six assault rifles, plus the M4 Hurricane Apex, get small buffs, mostly longer damage ranges and slightly higher head multipliers.

    • Axion medium damage range 1 goes from 34.8 m to 38.61 m, and muzzle velocity from 415 m/s to 470 m/s.
    • Han 86 head multiplier goes from 1.25 to 1.3.
    • The base Hyeon Burst, without the Apex, goes from 24 to 25 medium damage.
    • Kastov 762 medium damage goes from 24 to 25 and that range from 40.13 m to 42.16 m. Head goes from 1.33 to 1.35, and neck and upper torso from 1.08 to 1.1.
    • M4 maximum damage range goes from 25.91 m to 27.94 m, and head from 1.25 to 1.3.
    • The M4 Hurricane Apex maximum damage range goes from 10.49 m to 11.68 m.
    • Patriot XMR maximum damage range goes from 31.24 m to 33.53 m, and ADS move speed from 2.22 m/s to 2.26 m/s.
  3. Other weapon buffs

    The rest are small changes, mostly longer ranges and higher minimum damage.

    • ISO Nightshade maximum damage range goes from 10.54 m to 11.68 m, and minimum damage from 13 to 14.
    • PPSh-41 medium damage 2 goes from 13 to 14, and minimum damage from 12 to 13.
    • Wz.55 Striga maximum damage goes from 26 to 27, minimum damage from 17 to 19, and head from 1.3 to 1.4. Its medium damage 2, 18 out to 30.23 m, is removed.
    • X-58 Nyx medium damage 2 goes from 15 to 16, and minimum damage from 13 to 14. Its ranges do not change.
    • Type 73 maximum damage range goes from 24.89 m to 25.53 m, and head from 1.25 to 1.3.
    • The Type 73 Assault Apex maximum damage range goes from 22.23 m to 24.13 m, medium damage from 22 to 23, and that range from 41.91 m to 43.13 m.
    • Rezi 12 medium ranges go from 4.57 m, 6.35 m and 8.76 m to 4.95 m, 6.86 m and 10.29 m, and minimum damage from 14 to 16.
    • The Rezi 12 Enforcer Apex medium ranges go from 5.08 m and 7.37 m to 5.33 m and 7.87 m, and minimum damage from 19 to 20.
    • Mosin-Nagant maximum damage range goes from 36.83 m to 40.13 m.
    • Oris 8.6 maximum damage range goes from 19.05 m to 22.61 m, and minimum damage from 58 to 63.
    • Krait P68 maximum damage range goes from 8.89 m to 9.4 m, medium range 1 from 20.32 m to 21.08 m, and the lower torso multiplier from 1 to 1.1.
  4. Nerfs

    Hyeon Hyperburst Apex (spelled "Hyperbust" in the patch notes): Maximum damage goes from 30 to 23. Maximum damage range goes from 24.64 m to 30.99 m. Medium damage of 28, and its 36.58 m range, are removed. Minimum damage goes from 25 to 20. VEL 46 maximum damage range goes from 10.13 m to 9.65 m, medium range 1 from 17.27 m to 16.51 m, and medium range 2 from 25.15 m to 24.13 m. Damage in those tiers stays 20, 17 and 15. Minimum damage goes from 13 to 14. APOC-338 minimum damage goes from 33 to 32, and the head multiplier from 1.35 to 1.3.

  5. What changed on this site

    After the tuning we replaced six builds with newer versions from CODMunity, dated 6 Nov 2026 or later: Hyeon Burst DMZ Long Range (it no longer uses the Hyperburst Apex), VEL 46 DMZ Close Range, Wz.55 Striga multiplayer Versatile and DMZ Close Range, and APOC-338 multiplayer Versatile and DMZ Long Range. The new import codes are on each weapon’s loadout card. The Hyeon Burst and VEL 46 multiplayer builds already matched the current versions, so they stay. GameSpot and GAMINGbible have not published new builds since Season 1, so their cards are unchanged. Striga Mobility, APOC Mobility and the APOC Apex build are still pre-Season-1 versions, because their source pages no longer list them or show no date.

  6. 10 Nov fixes that touch loadouts

    The 10 Nov 2026 notes do not change weapon damage or range. MP1st calls the download update 1.112 and the multiplayer pack 1.004. The official notes do not print those version numbers. Ghost no longer hides players who fire an unsuppressed weapon. The VLK Trimmer rail on the CSG-35 is adjustable in Gunsmith again. Switching to the Cronen Osprey no longer plays an extended animation that delays the shot. Platinum camouflage tracking works again for the Cronen Osprey and the CSG-35. Headshots count again for the sniper BlackCell camouflage challenge.

Sources

  • Activision Season 1 multiplayer weapon tables, the 6 Nov 2026 note that Season 1 is live, and the 10 Nov 2026 fix list.

  • Activision launch notes Names the Hyeon Burst Apex Hyeon Hyperburst. The Season 1 table heading spells it Hyperbust.

  • MP1st Calls the 10 Nov 2026 download update 1.112 and the multiplayer pack 1.004, and reprints the same fix list. The official notes do not print those version numbers.

  • CODMunity DMZ Long Range updated 9 Nov 2026, code A09-Y1N2A-QBFD1-1, without Hyeon Hyperburst. Multiplayer cards still use it.

  • CODMunity DMZ Close Range updated 9 Nov 2026, code S03-45J1L-RQ11, with the XRK Tango 380 Barrel. Multiplayer cards dated 6 and 7 Nov 2026 are unchanged.

  • CODMunity Multiplayer Versatile updated 6 Nov 2026, code S04-3KA8Z-I5DIH-LH11. DMZ Close Range updated 9 Nov 2026, code S04-3K9YD-EQDHB-BN11.

  • CODMunity Multiplayer Versatile updated 11 Nov 2026, code L02-AV4VW-E7BL1-1. DMZ Long Range updated 9 Nov 2026, code L02-21HGT-F9YRN-11.

  • GameSpot Multiplayer loadout article dated 23 Oct 2026. No post-Season-1 rebuild was on the page when it was checked on 11 Nov 2026.

  • GAMINGbible Multiplayer loadout article dated 27 Oct 2026. No post-Season-1 rebuild was on the page when it was checked on 11 Nov 2026.

FAQ

What did Season 1 change on the Hyeon Hyperburst?

The Hyeon Hyperburst Apex maximum damage drops from 30 to 23 and minimum damage from 25 to 20. Maximum damage range rises from 24.64 m to 30.99 m. The medium tier, 28 damage out to 36.58 m, is removed. The base Hyeon Burst, without that Apex, gains medium damage from 24 to 25. The patch notes heading spells the attachment Hyperbust.

How did Season 1 change the VEL 46?

VEL 46 maximum damage range falls from 10.13 m to 9.65 m, the next range from 17.27 m to 16.51 m, and the one after that from 25.15 m to 24.13 m. Damage in those tiers stays 20, 17 and 15. Minimum damage rises from 13 to 14.

Did the 10 November 2026 update retune guns?

No. The 10 Nov 2026 patch notes do not change weapon damage or range. They fix Ghost hiding unsuppressed shots, the CSG-35 VLK Trimmer rail, the Cronen Osprey switch animation, Platinum tracking on the Cronen Osprey and CSG-35, and the sniper BlackCell headshot challenge.

Which loadouts on this site were replaced after the tuning?

Six builds: Hyeon Burst DMZ Long Range, VEL 46 DMZ Close Range, Wz.55 Striga multiplayer Versatile and DMZ Close Range, and APOC-338 multiplayer Versatile and DMZ Long Range. They now use CODMunity versions dated 6 Nov 2026 or later, and the new codes are on each loadout card. GameSpot and GAMINGbible builds were not replaced.