MW4 Hitscan Update: Nov 11 Patch Notes, 3.91x Range
The 11 Nov 2026 patch notes give every ballistic weapon a 3.91x hitscan increase at all ranges. They say this increases true hitscan distance 288% from launch, to about 35 meters on average, and that a new long-range simulation makes ballistic bullets connect 34 milliseconds faster. The change applies to all modes. Those notes do not change damage, recoil or ADS speed, so the loadouts on this site stay valid.
Steps
What hitscan means
Hitscan is the part of a shot that connects as soon as you fire, with no travel time. In MW4 that lasts only out to a set distance. Past it, the game simulates the bullet, so the shot takes time to arrive and can drop. The notes call those simulated shots ballistic bullets. About 35 meters is the official average for bullet weapons, not a published range for each gun.
What the 11 Nov notes changed
The change went live with the 10 Nov update, after Infinity Ward’s weekly video, and was written up in the 11 Nov notes. An earlier increase in the ballistic simulation refresh rate, which tracks bullet drop and velocity over distance, had shortened the initial hitscan range. This update lengthens true hitscan range and keeps that simulation past the hitscan distance.
- Every ballistic weapon has a 3.91x hitscan increase at all ranges.
- True hitscan range now averages about 35 meters.
- True hitscan distance increases 288% from launch.
- A new long-range bullet simulation reduces the time for ballistic bullets to connect by 34 milliseconds.
- The change is global and applies to all modes.
What did not change
The 11 Nov notes add no new weapon tuning tables. The only damage line is a bug fix: the Astaroth 57 could do more damage than intended to Killstreak vehicles, and that is fixed. The builds on this site, attachments and codes included, stay valid. They just hit sooner at range.
Other 11 Nov changes
The 11 Nov entry also includes these fixes, plus one live issue from @CODUpdates.
- Prestiging could remove certain ammunition attachments from owned weapon Blueprints. That is fixed.
- The end-of-match XP bonus is higher for Infected and Ground War.
- Bombing Run is disabled in DMZ X01. No end date is given.
- Bounty scoring for solos and duos is adjusted so they earn Bounties at a slightly faster rate.
- Split Screen in multiplayer was turned off on 11 Nov while @CODUpdates investigated an issue, and back on 12 Nov.
What to do with your loadout
Keep the build you already use for damage and handling. Inside roughly 35 meters you no longer need to lead targets for bullet travel; past that, bullets still drop but arrive sooner. If a semi-auto weapon sometimes fires late, that is a separate bug: @CODUpdates is investigating it, and the Infinity Ward Trello card was marked Fix Incoming on 12 Nov 2026.
Sources
Activision 11 Nov 2026 entry, by Infinity Ward. The hitscan figures, plus Prestige, the Astaroth 57, Infected, Ground War and the DMZ lines.
Infinity Ward Weekly update video linked from the 11 Nov notes. The figures are in the patch notes.
CODUpdates 11 Nov 2026 post that patch notes for an update rolling out on all platforms are available.
CODUpdates 11 Nov 2026 post: investigating intermittent delays firing semi-auto weapons in MW4 and Warzone.
Infinity Ward Trello Open card with the same semi-auto wording. Checked 12 Nov 2026, label Fix Incoming.
CODUpdates 11 Nov 2026 post: Split Screen in multiplayer temporarily disabled while they investigate an issue.
CODUpdates 12 Nov 2026 post: the issue is resolved and Split Screen has been reenabled in multiplayer.
FAQ
What is hitscan in MW4?
Hitscan is the part of a shot that connects as soon as you fire, with no travel time. Past the hitscan distance, MW4 simulates the bullet, so it takes time to arrive and can drop.
What did the Nov 11 patch notes change for hitscan?
Every ballistic weapon gets a 3.91x hitscan increase at all ranges. True hitscan distance increases 288% from launch, to about 35 meters on average, and ballistic bullets connect 34 milliseconds faster. It applies to all modes. About 35 meters is an average, not a per-weapon figure.
Did the Nov 11 patch notes change the loadouts on this site?
No. The 11 Nov notes do not change damage, recoil or ADS speed, so the builds and codes stay valid. The Astaroth 57 line is a fix for extra damage to Killstreak vehicles, not a new damage table.
Is the semi-auto delay part of the hitscan change?
The patch notes do not tie it to the hitscan change. @CODUpdates said on 11 Nov 2026 that they are investigating intermittent delays firing semi-auto weapons in MW4 and Warzone. Checked on 12 Nov 2026, the Trello card was open and labeled Fix Incoming.